Freelance Freelance Instructional Designer Workflow Map

In this article, we’ve created a starter Freelance Freelance Instructional Designer Workflow Map that you can use to start planning out your product/service delivery and we’ve outlined a few examples of experiments that you can run in your Freelance Freelance Instructional Designer role.

Ready to get started? Download the Workflow Map template or get in touch to discuss how a workflow coach could help you fast-track your business improvement.

Systems & Processes for Freelance Freelance Instructional Designer

The path towards better systems and processes in your Freelance Freelance Instructional Designer role starts with mapping out your most important business processes. Being able to see your business processes laid out visually helps you to collaborate with your team on how to improve and grow. By repeating this collaboration process, you’ll develop a culture of continuous improvement that leads to a growing business and streamlined systems and processes that increase customer & staff experience.

To help you start mapping out your processes, we’ve developed a sample flow for a Freelance Freelance Instructional Designer Workflow Map that you can use with your team to start clarifying your processes and then run Business Experiments so you can build a better business.

Workflow Map For A Freelance Freelance Instructional Designer

1. Initial consultation: Meet with the client to understand their training needs, goals, and objectives.
2. Needs analysis: Conduct a thorough analysis of the client’s current training program, identify gaps, and determine the specific training requirements.
3. Design and development: Create a comprehensive instructional design plan, including the selection of appropriate training methods, materials, and technologies.
4. Content creation: Develop engaging and interactive training content, such as presentations, e-learning modules, videos, and assessments.
5. Review and feedback: Collaborate with the client to review and refine the training materials, ensuring they align with the desired outcomes and meet the client’s expectations.
6. Pilot testing: Conduct a small-scale trial of the training program with a select group of participants to gather feedback and make necessary adjustments.
7. Delivery and facilitation: Deliver the training program to the target audience, either through in-person workshops, virtual sessions, or a combination of both.
8. Evaluation and assessment: Measure the effectiveness of the training program by collecting feedback from participants, conducting assessments, and analyzing performance metrics.
9. Continuous improvement: Analyze the evaluation results and identify areas for improvement, such as updating content, modifying delivery methods, or incorporating new technologies.
10. Follow-up and support: Provide ongoing support to the client, including answering questions, addressing concerns, and offering additional resources or training as needed

Business Growth & Improvement Experiments

Experiment 1: Gamification of Training Programs
Description: Introduce gamification elements, such as leaderboards, badges, and rewards, into the training programs developed as an instructional designer. This experiment aims to make the learning experience more engaging and interactive for employees.
Expected Outcome: Increased employee motivation and participation in training programs, leading to improved knowledge retention and application of skills.

Experiment 2: Implementing Microlearning Modules
Description: Break down lengthy training materials into bite-sized microlearning modules that can be accessed on-demand. This experiment aims to provide employees with easily digestible content that can be consumed at their own pace, enhancing their learning experience.
Expected Outcome: Improved knowledge acquisition and retention due to the convenience and flexibility of accessing training materials in short, focused bursts.

Experiment 3: Collaboration with Subject Matter Experts (SMEs)
Description: Collaborate closely with subject matter experts from various HR and training domains to develop comprehensive and accurate training materials. This experiment aims to leverage the expertise of SMEs to create high-quality instructional content that meets the specific needs of clients.
Expected Outcome: Enhanced credibility and effectiveness of training programs, resulting in increased client satisfaction and potential for repeat business.

Experiment 4: Integration of Virtual Reality (VR) Simulations
Description: Explore the use of virtual reality simulations to create immersive and realistic training experiences. This experiment aims to provide learners with hands-on practice in a safe and controlled environment, allowing them to develop skills and confidence more effectively.
Expected Outcome: Improved skill acquisition and application, as well as increased engagement and enthusiasm among learners due to the interactive and immersive nature of VR simulations.

Experiment 5: Automation of Administrative Tasks
Description: Identify repetitive administrative tasks, such as scheduling, invoicing, and client communication, and explore automation tools or software solutions to streamline these processes. This experiment aims to free up time for the instructional designer to focus on core tasks and client interactions.
Expected Outcome: Increased efficiency and productivity, reduced administrative burden, and improved client satisfaction through timely and accurate communication and deliverables.

Experiment 6: Conducting Post-Training Assessments and Surveys
Description: Implement post-training assessments and surveys to gather feedback from learners and clients. This experiment aims to evaluate the effectiveness of training programs and identify areas for improvement.
Expected Outcome: Valuable insights into the strengths and weaknesses of training programs, enabling the instructional designer to make data-driven improvements and enhance the overall quality of their services.

Experiment 7: Networking and Collaboration with Peers
Description: Actively participate in industry events, conferences, and online communities to network with peers and exchange knowledge and best practices. This experiment aims to foster professional growth, gain new perspectives, and stay updated with the latest trends and innovations in HR and training.
Expected Outcome: Expanded professional network, access to new opportunities, and continuous learning, leading to personal and business growth as an instructional designer

What Next?

The above map and experiments are just a basic outline that you can use to get started on your path towards business improvement. If you’d like custom experiments with the highest ROI, would like to work on multiple workflows in your business (for clients/customers, HR/staff and others) or need someone to help you implement business improvement strategies & software, get in touch to find out whether working with a workflow coach could help fast-track your progress.